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funny money n. 1. Notional 'dollar' units of computing time and/or storage handed to students at the beginning of a computer course; also called play money or purple money (in implicit opposition to real or green money). In New Zealand and Germany the odd usage paper money has been recorded; in Germany, the particularly amusing synonym transfer ruble commemmorates the funny money used for trade between COMECON countries back when the Soviet Bloc still existed. When your funny money ran out, your account froze and you needed to go to a professor to get more. Fortunately, the plunging cost of timesharing cycles has made this less common. The amounts allocated were almost invariably too small, even for the non-hackers who wanted to slide by with minimum work. In extreme cases, the practice led to small-scale black markets in bootlegged computer accounts. 2. By extension, phantom money or quantity tickets of any kind used as a resource-allocation hack within a system. Antonym: real money.
furrfu // excl. [Usenet] Written-only equivalent of "Sheesh!"; it is, in fact, "sheesh" modified by rot13. Evolved in mid-1992 as a response to notably silly postings repeating urban myths on the Usenet newsgroup alt.folklore.urban, after some posters complained that "Sheesh!" as a response to newbies was being overused. See also FOAF.
fuzzball n. [TCP/IP hackers] A DEC LSI-11 running a particular suite of homebrewed software written by Dave Mills and assorted co-conspirators, used in the early 1980s for Internet protocol testbedding and experimentation. These were used as NSFnet backbone sites in its early 56KB-line days; a few were still active on the Internet as late as mid-1993, doing odd jobs such as network time service.

 
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