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riety, LPMUD, which synthesizes the combat/puzzle aspects of AberMUD and older systems with the extensibility of TinyMud. In 1996 the cutting edge of the technology is Pavel Curtis's MOO, even more extensible using a built-in object-oriented language. The trend toward greater programmability and flexibility will doubtless continue. |
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The state of the art in MUD design is still moving very rapidly, with new simulation designs appearing (seemingly) every month. Around 1991 there was an unsuccessful movement to deprecate the term MUD itself, as newer designs exhibit an exploding variety of names corresponding to the different simulation styles being explored. It survived. See also bonk/oif, FOD, link-dead, mudhead, talk mode. |
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muddie n. Syn. mudhead. More common in Great Britain, possibly because system administrators there like to mutter "bloody muddies" when annoyed at the species. |
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mudhead n. Commonly used to refer to a MUD player who eats, sleeps, and breathes MUD. Mudheads have been known to fail their degrees, drop out, etc., with the consolation, however, that they made wizard level. When encountered in person, on a MUD, or in a chat system, all a mudhead will talk about is three topics: the tactic, character, or wizard that is supposedly always unfairly stopping him/her from becoming a wizard or beating a favorite MUD; why the specific game he/she has experience with is so much better than any other; and the MUD he or she is writing or going to write because his/her design ideas are so much better than in any existing MUD. See also wannabee. |
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To the anthropologically literate, this term may recall the Zuni/Hopi legend of the mudheads or 'koyemshi', mythical half-formed children of an unnatural union. Figures representing them act as clowns in Zuni sacred ceremonies. Others may recall the 'High School Madness' sequence from the Firesign Theater album "Don't Crush That Dwarf, Hand Me the Pliers", in which there is a character named "Mudhead". |
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multician /muhl-ti'shn/ n. [coined at Honeywell, ca. 1970] Competent user of Multics. Perhaps oddly, no one has ever promoted the analogous 'Unician'. |
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Multics /muhl'tiks/ n. [from "MULTiplexed Information and Computing Service"] An early (late 1960s) timesharing operating system co-designed by a consortium including MIT, GE, and Bell Laboratories. Multics was very innovative for its timeamong other things, it introduced the idea |
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