|
|
|
|
|
|
zombie n. [Unix] A process that has died but has not yet relinquished its process table slot (because the parent process hasn't executed a wait(2) for it yet). These can be seen in ps(1) listings occasionally. Compare orphan. |
|
|
|
|
|
|
|
|
zorch /zorch/ 1. [TMRC] v. To attack with an inverse heat sink. 2. [TMRC] v. To travel, with v approaching c [that is, with velocity approaching light-speedESR]. 3. [MIT] v. To propel something very quickly. "The new comm software is very fast; it really zorches files through the network." 4. [MIT] n. Influence. Brownie points. Good karma. The intangible and fuzzy currency in which favors are measured. "I'd rather not ask him for that just yet; I think I've used up my quota of zorch with him for the week." 5. [MIT] n. Energy, drive, or ability. "I think I'll punt that change for now; I've been up for 30 hours and I've run out of zorch." 6. [MIT] v. To flunk an exam or course. |
|
|
|
|
|
|
|
|
Zork /zork/ n. The second of the great early experiments in computer fantasy gaming; see ADVENT. Originally written on MIT-DM during 1977-1979, later distributed with BSD Unix (as a patched, sourceless RT-11 FORTRAN binary; see retrocomputing) and commercialized as 'The Zork Trilogy' by Infocom. The FORTRAN source was later rewritten for portability and released to Usenet under the name "Dungeon". Both FORTRAN "Dungeon" and translated C versions are available at many FTP sites. |
|
|
|
|
|
|
|
|
zorkmid /zork'mid/ n. The canonical unit of currency in hacker-written games. This originated in Zork but has spread to nethack and is referred to in several other games. |
|
|
|
|
|